C++ is able to input and output the built-in data types using the stream extraction operator >> and the stream insertion operator <<. The stream insertion and stream extraction operators also can be overloaded to perform input and output for user-defined types like an object.
Here, it is important to make operator overloading function a friend of the class because it would be called without creating an object.
Following example explains how extraction operator >> and insertion operator <<.
#include <iostream> using namespace std; class Distance { private: int feet; // 0 to infinite int inches; // 0 to 12 public: // required constructors Distance(){ feet = 0; inches = 0; } Distance(int f, int i){ feet = f; inches = i; } friend ostream &operator<<( ostream &output, const Distance &D ) { output << "F : " << D.feet << " I : " << D.inches; return output; } friend istream &operator>>( istream &input, Distance &D ) { input >> D.feet >> D.inches; return input; } }; int main() { Distance D1(11, 10), D2(5, 11), D3; cout << "Enter the value of object : " << endl; cin >> D3; cout << "First Distance : " << D1 << endl; cout << "Second Distance :" << D2 << endl; cout << "Third Distance :" << D3 << endl; return 0; }
When the above code is compiled and executed, it produces the following result:
$./a.out Enter the value of object : 70 10 First Distance : F : 11 I : 10 Second Distance :F : 5 I : 11 Third Distance :F : 70 I : 10
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